
“Unreal Engine 3 makes so many areas of the game much simpler, yet at the same time more powerful, that we forgot how we even made games before learning some of the core areas of the engine,” explained Denning. In Batman: Arkham City, we moved all the models that were highlighted into newly engineered layers that have given us so much more control over look and color.”Īccording to Denning, one of the essential resources during the build was the Unreal Developer Network (UDN), which allowed the Rocksteady team to keep a close eye on key insights and solutions to challenges they encountered as well as offer their own advice and solutions when possible. This led to a very limited color palette and blocked out models. “In Batman: Arkham Asylum, we had the Detective materials draw behind the post-process layer and used base colors to allow them to punch through the blue tint. “For Batman: Arkham City we spent quite some time on the Detective mode visuals,” said Denning. The result, says Denning, isn’t about the size, but about the level of detail, which he believes may be the most sophisticated in gaming so far. Their goal was to deliver a complex game world, replete with detail, from neon lights in every district to dazzling effects lighting up all corners of the world- all while maintaining 30 fps. Denning reports that this team worked right up to deadline in order to perfect the world. Part of the challenge of Rocksteady’s overall vision for Arkham City was to add a living, breathing, open city as the centerpiece of the gaming experience. System refinements coupled with the talent we have in the studio has allowed us to make a much richer world with more detail, characters and features than any other title we’ve ever made.” However, without the experience of making Batman: Arkham Asylum, we’d never have been able to push the game engine further for the sequel.
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We had been using the Unreal Engine for about a year before we started Batman: Arkham Asylum and it really helped us learn how to tackle some of the key challenges in making a game of that style.

“There are always new things to learn and new features being added.

“Unreal Engine 3 is an amazingly powerful toolset,” said Denning. And Unreal Engine 3 was a big part of doing just that with Arkham City. Their aim is to hire extremely talented individuals, helping to contribute to the company’s overarching desire to deliver the best possible game from every perspective. Paul Denning, senior programmer at Rocksteady Studios, attributes much of the success to the fact that the studio sets a very high bar in all they do. Critics and players alike are heralding it as an innovation in the genre, and even more impressive than the original, with Game Informer calling it “The Best Licensed Video Game Ever Made.” Like its predecessor, Batman: Arkham City uses Unreal Engine 3 to push video game consoles to their graphical limits, and the result is heart-stopping excitement in an immersive, massively explorable world.

In the wake of the mega hit, Batman: Arkham Asylum, Rocksteady Studios, in collaboration with Warner Brothers Interactive Entertainment, has released the game’s highly anticipated sequel, Batman: Arkham City.
